RE9 New Game Plus: All Unlockables & Challenge Points
Starting a RE9 New Game Plus run opens up an entirely new layer of content in Resident Evil 9: Requiem. After completing your first playthrough, NG+ unlocks Insanity difficulty, carries over your upgraded weapons and key items, and gives you access to the Special Content menu where you can spend Challenge Points on powerful unlockables. This guide covers everything you need to know about RE9 NG+, from what carries over to how to farm Challenge Points efficiently.

What Carries Over in New Game Plus
When you start a New Game Plus run in RE9, a significant amount of your progress transfers to the new save. Understanding what carries over helps you plan your first playthrough accordingly.
| Carries Over | Status | Notes |
|---|---|---|
| Weapons & Upgrades | Yes | All weapons and their upgrade levels transfer |
| Inventory Items | Yes | Ammo, herbs, and crafting materials carry over |
| Challenge Points (CP) | Yes | Cumulative across all playthroughs |
| Unlocked Special Content | Yes | Infinite Ammo, RPG, costumes persist |
| Key Items | No | Story-specific keys and quest items reset |
| Safe Codes | Changed | All safe codes are randomized in NG+ |
| Enemy Spawns | Changed | New enemy placements and increased aggression |
| Map Progress | No | Map resets to undiscovered state |
⚠️Safe Codes Change in NG+
Every safe code in the game is randomized when you start New Game Plus. Do not rely on memorized codes from your first playthrough. You will need to find the new clues in each area. Check our safe codes guide for tips on locating clue sources.
Insanity Mode: What to Expect
Insanity is the highest difficulty in RE9 and only unlocks after completing the game once. It is the true test of your mastery and is required for the Remarkable Agent trophy. Here is what changes on Insanity difficulty:
- Enemy damage output is doubled compared to Standard Classic
- Enemy health is increased by roughly 50% across all enemy types
- Resource drops are reduced by 40%, making every bullet precious
- Auto-saves are disabled entirely, forcing manual saves with Ink Ribbons
- New enemy spawns appear in areas that were previously safe
- Boss attack patterns include additional phases and faster recovery
💡Insanity Is Easier with NG+ Gear
Playing Insanity on a New Game Plus save with fully upgraded weapons and Infinite Ammo makes the difficulty far more manageable. This is the recommended approach for the trophy roadmap rather than attempting a fresh Insanity run.
Challenge Points: How to Earn and Spend CP
Challenge Points are the currency for unlocking special content in RE9. You earn CP by completing in-game challenges tracked in the Records menu. CP accumulates across all playthroughs, so every run contributes to your total.
Best Ways to Farm Challenge Points
- Complete story challenges on each playthrough (5,000-10,000 CP per run)
- Kill-based challenges such as defeating 100 enemies with headshots (2,000 CP)
- Speedrun challenges like completing chapters under target times (3,000-5,000 CP)
- Collectible challenges for finding all Mr. Raccoon figurines (5,000 CP)
- Boss challenges for defeating bosses without taking damage (2,500 CP each)
All Unlockables and CP Costs
| Unlockable | CP Cost | Description |
|---|---|---|
| Infinite Ammo | 50,000 CP | Unlimited ammunition for all weapons |
| Rocket Launcher (RPG) | 35,000 CP | One-hit kill launcher, carried in inventory |
| Infinite Ink Ribbon | 15,000 CP | Unlimited saves on Classic and Insanity |
| Grace: S.T.A.R.S. Costume | 8,000 CP | Classic S.T.A.R.S. uniform for Grace |
| Leon: RE4 Jacket | 8,000 CP | Leon's iconic RE4 bomber jacket |
| Grace: Tactical Suit | 5,000 CP | Modern tactical outfit for Grace |
| Leon: RPD Uniform | 5,000 CP | Classic RPD uniform from RE2 |
| Art Gallery | 3,000 CP | Concept art and character model viewer |
| Music Player | 2,000 CP | Full OST playback in the main menu |
Recommended NG+ Playthrough Strategy
For the most efficient progression, follow this order across your playthroughs:
- First playthrough (Standard Modern or Classic): Focus on exploration, collectibles, and enjoying the story. Aim for the Hope and Requiem ending by releasing Elpis.
- Second playthrough (NG+ on Insanity): Use your upgraded weapons and unlocked Infinite Ammo to clear Insanity for the Remarkable Agent trophy. Focus on any missed collectibles.
- Third playthrough (NG+ Speedrun): With Infinite Ammo and knowledge of all puzzles, complete the game under 4 hours for the Speed Demon trophy. Skip cutscenes and avoid unnecessary fights.
Frequently Asked Questions
How do I start New Game Plus in RE9?
After the credits roll on your first completed save, select "New Game" from the main menu. You will see a "New Game+" option that lets you choose your completed save file as the base. All eligible items and CP will transfer to the new run.
Does difficulty affect Challenge Points earned?
No, Challenge Points are earned at the same rate regardless of difficulty. However, certain challenges are difficulty-specific, such as the Insanity completion challenge worth 10,000 CP, which can only be earned on that difficulty.
Can I use Infinite Ammo and still earn trophies?
Yes, using Infinite Ammo does not disable any trophies in RE9. You can use it freely on your Insanity or speedrun playthrough without worrying about trophy locks.
What is the fastest way to get 50,000 CP for Infinite Ammo?
A thorough first playthrough typically earns 25,000-35,000 CP. Starting a second playthrough and completing the story challenges plus kill-based challenges should push you past 50,000 CP by mid-game of your second run.
New Game Plus is where RE9 truly opens up. With Insanity mode, powerful unlockables, and the satisfaction of returning with fully upgraded gear, your second and third playthroughs offer a fundamentally different experience. Check our trophy guide for a complete roadmap, or head to the boss guides to master every encounter on Insanity difficulty.